First Impressions: Red Dead Redemption
May 30th, 2010Alright, so I’m going to try and do this ‘review’ a bit differently. I can’t do a real review yet, as I have not finished the game, so I’m going to do a ‘first impressions’ bit which will let you know what I think of the game after approximately a week of playing it.
Graphics are the first things people notice, so lets start with them. Now, people have always said that Rockstar games have good graphics, and I’ve never really understood this. GTA3 did seem like a game from the future, but everything else has, to me, just been a mild next gen upgrade. Even GTA4 had problems; the characters looked blocky and marionette-like, and even the cars (though impressively metallic) seemed to be fairly computer-y. I’m not saying that this is bad (I believe graphics technology should actually slow down a notch), its just not groundbreaking.
RRR continues this fine tradition. the graphics are… acceptable. The landscape, especially the draw distance, is amazing and the scenery can almost feel real. Unfortunately, the characters still look blocky, etc. A few year ago, I probably wouldn’t have noticed, but games like Mass Effect (1 and 2) and Fallout 3 have spoiled me. I’ve grown used to character models that DON’T look like they were designed by Gerry Anderson. And its just the people. All the animals look good, but the horses are especially spectacular! Manes billow, muscles move realisticly under flesh, and they rear and whinny with true authenticity. Its a pity that they are being ridden by action figures.
Also, the landscape is spoiled by the grass. In the immediate foreground, there is usually this scrub grass that I believe is just a series of pixilated 2 dimensional sprites. It looks awful, and it does detract from the sense of atmosphere that game is otherwise so good at creating.
And the game does provide atmosphere. The sound quality and the weather is top notch, and all the disparate areas have a different feel, from the low lying swamplands of Thieve’s Landing to the red mesas of Mexico, John Marston’s journey does feel like an epic journey across a wide area. Improve the character models and we have the makings of a Dark Tower game.
The story so far is decent. Its a western revenge story, and while it seems to be heading in an interesting direction I know now not to judge a game’s story before its ending (see Mass Effect 2, brain-liquifyingly awful ending of). What does strike me are the references to Cormac McArthy’s Blood Meridian. Someone at Rockstar has done their literary homework, or has at least looked at the Blood Meridian entry on wikipedia. You see, the main character of this game is one Mister Ganton, a man who is one letter removed from the second in command of the man group of yahoos in Blood Meridian. In Red Dead Redemption, you play a man hunting down the members of his old gang of yahoos, and its pretty obvious from the getgo of the game the your character was pretty high up. Also, Ganton’s mentor and the leader of the gang is described as a psychopath, a terrific shot, and… a man of learning? He’s basically the Judge, the true leader of the yahoos in McArthy’s novel. Red Dead Redemption is essentially Cormac McArthy fan fiction.
However, the characters are only rough sketches of what they should have been. Rockstar games are known for their colourful and politically incorrect characters, but in Red Dead Redemption, aside from the crusty Marshall and the young cattle girl, every character is a half crazy con man who wants nothing better to betray you… or at least that what John Marston seems to think. He spends half of each bloody pre-mission cutscene telling the other character how untrustworthy they are, even when it becomes apparent they are actually trying to help. Frankly, Mr. Marston, you are getting a bit annoying. If you don’t like these people then stop working with them, or at least shut up! Sheppard kept his mouth closed while working for the terrorist group that killed his entire team in Mass Effect, so why does Marston take up my relaxation time by complaining about his co-workers!
I shouldn’t blame him though. I’d complain if I lived in a universe that had same amount of AI bugs as Red Dead Redemption. I save a girl, and she takes three second to thank me before running away screaming in terror. The person driving the wagon I’m riding in refuses to swerve around a stage coach parked in the middle of the road, with the result that it gets stuck on the stagecoach, and begins to push it very slowly down the road. It’s just like what would happen in a real high speed chase! When I get out to move the coach, the driver of the wagon screams I’m committing suicide, and I’m forced to move the wreck using my horse as a battering ram because Rockstar won’t deign to let me use the other wagon. Three cheers for immersion! There are other examples…
As I mentioned, I can’t give a final opinion until I complete the game. I still think there is a high chance of that happening. I’m not bored of it yet, and I can’t quite afford Alpha Protocol yet, but my initial impressions are mixed.I’ll write more on the multi player and single player once I’ve fooled around with them a bit more, but as of this moment the game seems perfectly acceptable, though it lacks the polish one would expect from a Triple-A title in 2010.